Weekly Game Night Recap (08/16/19)

Weekly Game Night Recap (08/16/19)


I had a chance to play some games with only two players this week. Of course, that doesn't mean all of these games are exclusively for two players. Though one of them is, which made the other games feel less special and maybe even unpretty.

Agricola: Family Edition

Agricola: Family Edition

This version certainly streamlines Agricola into a manageable system that my simple brain can comprehend. My official opinion... meh. Full disclosure, I have yet to find a game by designer Uwe Rosenberg that I love. Sure I'll play Bohnanza or his endless supply of tile-laying games, but I find his designs (gasp) feel like work. Almost boring. Maybe it's the artwork, perhaps it's the mundane theming, or the absence of surprise, I don't know? In light of this revelation, I'd like to express that I am pro-agriculture, but anti-Agricola.

Does anyone else always have the urge to shout the title of this game from the Swiss Alps and blow an Alphorn afterward?

I know, I have no taste in gaming and should be shunned and ridiculed, I'm over it. Let's move on!

KeyForge: Age of Ascension


I like this game.

For those of you in the dark, the game's designer is Richard Garfield. He created Magic: The Gathering. A game I've never been able to get into because I dislike the collectible aspect, I don't have the time/patience/smarts to build a deck for playing, and I can't handle hyper-competitiveness. Geez, I'm just mowing down swaths of gamers left and right today.

Back to KeyForge. The thing I like about this game is that every deck in the world is unique, as in "snowflake" unique or "New York City subway fashion" unique. There is no deck-building, and you have to make do with the cards you get. The artwork is bright and colorful; the text is humorous, and who wouldn't want to play with a deck named "Tabletop Game Gallery's Glorious Delegate" or "Father Patch of Tabletop Game Gallery?"




Caper is a two-player drafting game, with variants for 3 or 4 players, that feels like a much larger multi-player drafting game. You assemble your team of thieves, equip them with gear, and then rob city landmarks. As you can imagine, it's very educational. The game combines drafting with set collecting and area control. The art direction of this game is fantastic, which isn't a surprise given the publisher, Keymaster Games. I'm intrigued to try the variants because they don't sound like any other drafting game I've played before, and maybe there's a reason for that. Either way, the concept sounds interesting.

That does it for this week. As always let me know in the comments if you have any questions.

Doug Doug Kotecki is the Chief Curator at Tabletop Game Gallery, and even though his brain tells him not to, he still loves Taco Bell.

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